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Moza Assetto Corsa settings guide: Pit House and in game baselines for clean FFB

Moza Assetto Corsa settings guide: Pit House and in game baselines for clean FFB

Moza bases can feel fantastic in Assetto Corsa, but only if you set up your “signal chain” correctly. The goal is not maximum strength. The goal is maximum usable information: tyre grip building, slip starting, kerb strikes, and steering load changes that help you drive consistently.

This guide gives you starting-point settings for Moza wheelbases and a workflow to tune them for any car. Use it as a baseline, then adjust based on your preference and your hardware (wheel rim weight, mounting stiffness, and rig rigidity).

Step 0: mount stiffness decides how good your FFB feels

If your wheel deck flexes, your hands feel “mush” even with perfect settings. For Moza bases, a rigid cockpit and a solid wheel mount are the difference between “good” and “wow”.

Moza Pit House baseline settings (starting point)

These values are designed to keep the wheel calm and detailed. They are not “the one true answer”; think of them as a clean baseline.

Setting R5 bundle R9 / R12 R21 / R25 Why it matters
Max torque 100% 100% 100% Keep the wheelbase “honest”; control final strength in game.
Steering angle 900° 900° 900° Use car-specific rotation via soft lock / in-game rotation.
Damping 10 8 6 Reduces oscillation and calms the wheel without killing detail.
Friction 6 4 3 Adds “weight” around centre; too high makes the wheel feel dead.
Inertia 10 8 6 Controls how quickly the wheel changes direction; lower feels more “snappy”.
Wheel spring 0 0 0 Let the sim generate forces; spring often feels artificial.
Road sensitivity 4 3 2 How much “texture” you feel; high values can mask tyre slip.

Assetto Corsa in-game baseline settings

Start here, then fine-tune per car:

Assetto Corsa in-game setting Baseline Notes
Gain 60–75% Lower if you see clipping on kerbs or high-speed corners.
Filter 0–3% Use the lowest value you can tolerate; filtering hides detail.
Minimum force 0% (DD) / 2–5% (R5) Only needed if centre feels “empty”.
Kerb / Road / Slip effects 0–15% Keep these subtle; the physics FFB is more important than effects.
Enhanced understeer effect Off (start) Turn on only if you struggle to feel front grip loss.

How to tune in 5 minutes (the workflow)

  1. Pick one reference car and track (e.g., a GT car on a track with kerbs and one fast corner).
  2. Drive 3 laps and watch for clipping: if forces “flatline” on kerbs or long corners, lower in-game gain by 5–10%.
  3. Fix oscillation (wheel shakes on straights): add a little damping (Pit House) before adding a lot of in-game filtering.
  4. Restore tyre slip feel: reduce road sensitivity/effects if everything feels like constant vibration.
  5. Save the preset as your “AC baseline” and only tweak gain per car category.

Wheel rotation tips (don’t guess)

Assetto Corsa feels best when rotation matches the car. Keep Pit House at 900° and manage the final rotation with in-game settings/soft lock. If you are unsure, read: Steering angle guide: wheel rotation, soft lock and car types.

Recommended Moza gear from the SIMGASM shop

Recommended SIMGASM gear for this guide

If you are unsure what fits your hardware, SIMGASM support can help you match mounts, bolt patterns and upgrade paths before you buy.

Quick troubleshooting

  • Feels too heavy: lower in-game gain first, not Pit House torque.
  • Feels too “buzzy”: reduce road sensitivity and effect sliders before adding heavy damping.
  • No detail on centre: reduce friction/damping slightly; avoid high filtering; consider a small minimum force only on lighter bases.

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