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Is the SIMGASM Club good for VR racing in 2026?

Is the SIMGASM Club good for VR racing in 2026?

Is the SIMGASM Club good for VR racing in 2026?

Yes, the SIMGASM Club is a strong base for VR racing in 2026. Its 40 × 80 mm main profile keeps the wheel deck steady, so the force feedback you feel matches what you see in the headset. The frame is compact at 500 × 1350 × 620 mm, it needs no monitor stand, and you only add a seat, wheelbase and pedals that fit your body and your headset.

In this guide you learn why stiffness matters more in VR than on a screen, how to set your seat so the headset never hits a headrest, and which parts finish a clean VR build on the Club.

Why does rig stiffness matter more in VR?

In VR your eyes and your hands work as one system, so small movements in the frame stand out much more.

Your brain notices every wobble

On a monitor, a wheel deck that moves a few millimetres is easy to ignore, because the screen stays still. In a headset the whole world sits around you. When the wheel moves but the virtual car does not, your brain picks up the mismatch right away. For many drivers that is the moment the immersion breaks, and for some it is where motion sickness starts.

The Club uses a 40 × 80 mm main profile, twice as deep as the 40 × 40 mm profile on the Hobby. A deeper profile bends less under the same load, so a direct drive wheelbase pulls hard in a slide while the deck stays where it is. Owners who run a Simagic Alpha EVO or a load cell brake on the Club report no noticeable flex or creaking, which is exactly what you want when the headset hides your hands.

Braking load matters too

The pedal deck of the Club has a rated braking load of 200 kg. That is enough headroom for a firm load cell brake. In VR you look into the corner and brake by feel, so a pedal plate that stays put helps you hit the same brake point lap after lap.

SIMGASM Club aluminium sim racing cockpit in black with seat, wheelbase and pedals

SIMGASM | Club Aluminum Sim Racing Cockpit - Black

How do you set up your seat for a headset?

Seat choice and seat position decide how comfortable your first hour in VR feels.

Mind the headrest

A common question on r/simracing is why the back of the head hurts after an hour of VR. The answer is simple: a headset strap sits at the back of your head, so you cannot rest it against a fixed headrest like you do on a monitor setup. The fix is a seat angle that keeps your head free, or a seat where the headrest sits a little further back.

The Club is sold as a chassis, so you pick the seat yourself. That is a real advantage for VR. A fixed bucket with a slightly upright back keeps your head free, while a recline seat lets you open the angle until the strap clears the shell. Our guide on which recline angle works best in a sim racing seat helps you find a good starting point.

Height and distance

Set the seat height first, then slide the seat until your knees keep a small bend at full brake. In VR you cannot look down to check your feet, so a seat slider with clear lock positions is handy. If you share the rig, mark your setting on the profile with a small sticker. Read how high a sim racing seat should sit in your rig for the numbers.

SIMGASM Core Bucket racing seat in black for a VR sim racing build

SIMGASM | Core Bucket Racing Seat - Black

What does a VR build on the Club need?

A VR build is simpler than a triple screen build, but a few details make a big difference.

Cables and headset storage

The Club has no integrated cable passthroughs, unlike the Sport. That is no problem in VR. Route the headset cable along the top of the side profile with a few clips, and let it drop behind your shoulder so it never wraps around the wheel. A simple hook on the rear profile keeps the headset safe between sessions. Wireless headsets such as the new Steam Frame make this even easier, but a clean USB route for the wheelbase and pedals still matters.

Software settings

Smooth frame rates matter more than sharp shadows in VR. If you race Assetto Corsa Competizione, our ACC VR settings guide explains OpenXR, DLSS and the settings that keep your view stable.

Universal dual locking seat slider set in black for quick seat adjustment

Universal Dual locking seat slider set - Black

Is the Club better than the Hobby or Sport for VR?

The right tier depends on your wheelbase torque and your plans for motion.

The Hobby works well with lighter wheelbases, but its 40 × 40 mm profile gives less margin once you move past mid torque direct drive. The Sport adds a 40 × 120 mm profile, a 300 kg braking rating and motion readiness. Johan Akkerman, founder of SIMGASM and a former Project CARS 2 world team champion, races on a Sport with VR and motion himself. If motion is not on your list, the SIMGASM Club is the balanced pick: stiff enough for strong direct drive, yet compact enough for a spare room. The pros and cons of the Club give you the full picture.

Every SIMGASM cockpit is tested as part of a complete simulator rather than as a single part, and the team designs, stocks and supports each rig from its base in Wijk bij Duurstede, the Netherlands. The Club also comes with the standard SIMGASM warranty of 2 years.

Questions about VR on the SIMGASM Club

Here are short answers to the questions VR drivers ask most.

Do you need a monitor stand for VR on the Club?

No. The headset replaces the screen, so the Club only needs a seat, wheelbase and pedals. Add a monitor stand later if you also want to race on a screen.

Is the Club stiff enough for a direct drive wheelbase in VR?

Yes. The 40 × 80 mm main profile keeps the wheel deck steady, and owners report no noticeable flex with direct drive wheelbases and load cell pedals.

Which seat type suits VR best?

Pick a seat that keeps the back of your head free. A recline seat set slightly open or a bucket with a low headrest both work well with a headset strap.

Does the Club include a seat?

No. The Club is sold as a chassis, so you choose the seat and an optional seat slider yourself.

Want to learn more? The SIMGASM experts are happy to help.

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